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Old Aug 07, 2006, 04:52 PM // 16:52   #1
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Default SGDMF Touchers!!! >_<

Is there anyway we can shut these guys down?

They seem to completely bypass any armor or defensive skills I can think of and I can not damage them enough to even threaten them, let alone take them down.

Do we just have to run from them or what?



Livingston
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Old Aug 07, 2006, 05:05 PM // 17:05   #2
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knock'em down!
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Old Aug 07, 2006, 05:19 PM // 17:19   #3
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Snare + degen + kiting? Nah . . . that'd never work.
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Old Aug 07, 2006, 05:50 PM // 17:50   #4
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Wild blow.
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Old Aug 07, 2006, 06:11 PM // 18:11   #5
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Option1:
Water Elementalist: Apply slowing spells. Blast the crap out of them.

Energy Drain Mesmer: Duh

Blood Degen Necromancer: Apply degen. Run around.

As for a warrior solution, I recommend my following build: http://www.guildwarsguru.com/forum/s...php?t=10015004
Of course use the same tactics that Lynnrose lists. Cripple, degen, run.
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Old Aug 07, 2006, 07:02 PM // 19:02   #6
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There isn't really a good way of handling touchers as a warrior, 1v1. But fortunately, Guild Wars is a team game, and the rest of your team will have few to no problems with them. So to answer your question, yes you'll have to kite, unless you happen to have a ninja of a monk, to allow the rest of your team time to finish them off.
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Old Aug 08, 2006, 01:44 AM // 01:44   #7
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And yes I was speaking as a warrior, thus why I posted this in the warrior section.

I hate having to have a hammer build just to take them down, as I don't really care much for hammers.

This is specifically for the Luxon/Kurzick battles where you are taking the shrines. Touchers are pretty much the only type of character that I can't handle. It's a bit difficult to rely on monks as in these battles groups tend to get split up a lot as you teleport back to rez shrines when you die.

So I suppose I'm just going to have to book it when they target me...



Though I'll give wild blow a shot. Its not incredibly useful in these types of battles where its massive chaos, but I might find other uses for it as well.

Livingston

Last edited by Livingston; Aug 08, 2006 at 01:54 AM // 01:54..
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Old Aug 08, 2006, 09:57 AM // 09:57   #8
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I love contering Touchers and this thread got me thinking on how to effectively do so, going to test a few theories after work and let the community know
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Old Aug 09, 2006, 09:56 AM // 09:56   #9
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Wild Blow isn't a bad utility skill in general as more than touchers use stances. I see a fair bit of Glads defense in AB for some reason and rangers are often packing whirling in general. If you're using a W/e shock axe you shouldn't have much trouble and slipping a wild blow onto your bar can help. Since you don't need a res you can basically use a pvp bar - a res + a wild blow. That said I love hammers and Irresistable blow is so nice. The only problem is they tend to travel in packs and if your 4 man is dispersed a bit then its best to book it. A good 4 man team though should have no problems with a touch team. I've played quite a few GvGs where the other team would mess around with a toucher team. Its pretty bad.
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Old Aug 09, 2006, 04:27 PM // 16:27   #10
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hmm, euh mayb obsidian flesh - elementalist, thats a trick to avoid, but for a warrior hmm... i think knock down then :P
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Old Aug 09, 2006, 06:22 PM // 18:22   #11
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Coward (e), Shove (e) are non-hammer knockdowns for warriors.

Throw a Earthbinding spirit up and tell that touch ranger he/she is a "Coward!" KD for 3 seconds.

None Shall Pass is a non-elite knockdown non-hammer skill for warriors.

Seeking Blade is a good skill
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Old Aug 09, 2006, 06:39 PM // 18:39   #12
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Quote:
Originally Posted by Livingston
Is there anyway we can shut these guys down?
Touch rangers are so very predictable, that a Warrior's Cunning + Disrupting Chop combo will 9 times out of 10 disable one of their Vampiric skills, making them much less effective. Wild Blow is nice as well, but then you're just basically trying to keep up with their life stealing output, which is normally a no-win situation.
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Old Aug 09, 2006, 09:25 PM // 21:25   #13
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i agree that disrupting chop is worthy. the cooldown for warrior's cunning is nasty though.

a warrior/mesmer could bring blackout and diversion. depending on the toucher's elite, sig of humility could be very useful.

you have to knock them from their stance to damage them andor slow them somehow. whirling D has a 20 or so second duration with a 60 second cooldown, so they can't stay safe forever.
but if you can't divert one or both or even all three/four touches you're in for a beatin.

i used to run

vamp touch
vamp bite
touch of agony/wallows bite
offering of blood
whirling D
dodge
blood renewal
res/wallows bite

i would alternate vamp touch with toa/wallows bite to keep from using too much energy and i've seen better players than I do this before me. if you start to get low on health you can alternate vamp touch and vamp bite. but in AB with no need for res i can bring all four touch skills and no longer worry about diversion. that really leaves only blackout and sig of humility messing with my OoB.


without help, it's a difficult build to counter. but the real problem in AB is often times there are 4 of them and I don't see much hope besides a group snare and running.

i hate touchers by the way.....
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Old Aug 09, 2006, 09:36 PM // 21:36   #14
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i sometimes run as a meleemancer in AB, lol and i pawn touch rangers 1 on 1 and toe to toe. it make look like a stalemate at first, but you got the upperhand in terms of energy, just make sure you've applied enough life stealing degen using life siphon/life transfer to 2-3 foes. Then hack n slash him and while using vamp touch/gaze occasionally. moments later he's goin to need energy, and he needs to use oob, which sacfrices health, just spam life siphon or life transfer on the target, he won't last long.
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Old Aug 09, 2006, 09:45 PM // 21:45   #15
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the main problem with touchies is there are so many together.
yes its a strong build, yes its very powerful,.. however break their stance hit them with degen and spike away just watch out for his 3 buddies.
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